![]() ![]() So would this work? Are there any work arounds this system? Thanks for any feedback I receive. Player:Kick("Was unable to access client") If os.time() - PlayerLog >= 10 then - if we didn't get a check return after 10 seconds. a roblox admin script with fe features undetected to the client - fatesc/fates-admin. PlayerLog = os.time() - updates last check ![]() Name the script and paste the code into the script editor. Open the Roblox game and click on the Scripts button. Choose a script that you want to use, such as KillAura or Fly. LocalScript for scripts that can run on a client. Join the Bedwars Discord server and scroll down to the Creative Scripts section. Local scriptExists = RemoteFunction:InvokeClient(Player) Roblox has three types of scripts: Script for scripts that can run on the server. :Connect(function(Player)įor Player, lastCheck in pairs(PlayerLog) do What If I logged the last time a player was checked for their AntiExploit script? Here is a quick example of what I’m trying to do: local PlayerLog = My Idea is to make a anti exploit script on the client and then have a remote function InvokeClient every 10 seconds or so and check if the anti exploit script still exists.īut then a counter would be to just delete the remote function so I thought: Could i do something similair to this Make a table of all the players, from game.Players for loop. So what I want to do is keep my game clear of exploiters, my current idea is to make it on the client since I will be doing things such as checking for Velocity, WalkSpeed and a bunch of other stuff that would require loops but if done on the server would consume quite a lot of resources. If you decide to abuse these hacks and make it very obvious that you are hacking people can report you and after around a 1-2 weeks your account will be flagged as a cheater and you may be banned for around 1 7 days after that you will be on a list of cheaters that if you continue to be reported for hacking you will be permanently. I’ve done an anti walkspeed etc client side, (Local Character script) but apparently that is easy to bypass so i was thinking about making a server sided one.
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